Local-first art pipeline for game developers
Game art, fired until it ships.
Artkiln runs an art director in a loop: it generates, judges, and refines your asset until it clears the quality bar — then slices it into a production-ready atlas.
Free during early access. One email when it opens — nothing else.
How it works
Anchor with your art
Tag shipped assets as Style or Layout references. They calibrate what “good” means for your game.
Generate a batch
Use the image backend you choose: Gemini, OpenAI, or fal. Your keys, your costs.
The loop judges
Triage ranks the batch and duels the best image against the run’s champion. An art director signs off only when the bar is cleared — and every “ship” must survive a second blind opinion.
Ship the atlas
The winner is sliced, named, background-cleaned, and exported production-ready.
A quality loop, not a slot machine
Verdicts are ship / iterate / reject with a score calibrated against your own shipped art. Runs stop themselves on plateau instead of burning your budget.
Production output, not pretty pictures
Sprite atlases, slice naming, background cleanup, exports. Files ready to drop into your engine.
Local-first, keys-first
Runs on your machine. Your API keys, provider prices, no markup. A dry-run shows the cost of a run before you spend a cent. Your files never leave your disk.
FAQ
How much does a run cost?
You bring your own API keys (Google, OpenAI, or fal) and pay providers directly at cost — Artkiln adds no markup. A built-in dry-run estimates the price of a run before you start.
Which platforms?
macOS and Linux. Windows via WSL2.
Which image models?
Google Gemini / Vertex, OpenAI, and fal.ai — switchable per project.
What about Steam’s AI disclosure?
Assets made with Artkiln are AI-generated content and should be disclosed like any other. Artkiln doesn’t change your obligations — it changes how good the disclosed assets are.
Will it be open source?
The source will be public at launch (source-available); paid convenience builds fund development.
Fire your first asset.
Free during early access. One email when it opens — nothing else.